Ellen Rose, Author of
USER ERROR
Resisting Computer Culture
In conversation with
Ansely Wong, July 2003
Ansely Wong: Who do
you see as the audience for User
Error?
Ellen
Rose: I had a fairly diverse audience in
mind as I was writing this book. Certainly, anyone
who has ever used a computer or whose life has been
affected by computerization-in other words, just
about everyone-should be able to relate to the
issues User Error raises. And I made it a point to
write in a style that would be accessible to the
general public, not just to academics or people
involved in the information technology
industry.
AW: How is User Error
different from other books on computers and
society?
ER: Most
other books on computers and society have a very
definite focus on the technology itself. More and
more people are becoming computer users-and by this
I mean not just users of PCs but also of ATMs, Palm
Pilots, computerized home appliances, and so
forth-but we continue to give very little thought
to the role of the user, or to the way that role is
constructed by computer software, user
documentation, and so forth. Even books that
address the social impacts of computerization are,
when you come right down to it, focused on
computers, not on the people who interact with them
on a daily basis. With User Error, I sought to
remedy this situation by offering a detailed
exploration of the nature and social implications
of computer use.
AW: You use the word
"technolust" throughout the book. What does this
word mean, and what effect does it have on modern
society?
ER: The
word is ironic in that it is part of the new
vocabulary of computerization-words prefaced by
"techno-", "cyber-", or just plain "e"-which is in
itself an expression of our society's technolust.
Technolust as I use it denotes the social and
personal yearning to acquire technology and to be
considered, by virtue of a knowledge and use of
technology, "smart." It has as much to do with a
fear of being left behind as it does with an
overwhelming desire to partake of the power of
technology. And lust is, I think, an appropriate
term, given how little this desire is tempered by a
consideration of the consequences of computer use.
For example, it's largely technolust that keeps us
buying upgrades of Microsoft Word, even though the
improvements are dubious at best and the program is
actually becoming absurdly complex, bug-ridden, and
unwieldy.
AW: You mention that
the major players in the industry, including IBM,
Compaq and Macintosh, use marketing techniques to
persuade consumers that computers will "empower"
us, and make us "smart." Why do you think this
approach is so effective?
ER: There's
a whole mythology surrounding computer use. It goes
back to that period of history known as the
Enlightenment. During the 1700s, people began to
reject the ways of knowing that had sustained
society until then-for example, religious belief,
traditional legends and lore-and to regard science
and technology as the only sources of true
knowledge. Over the centuries the idea that
technological developments are the key to human
progress has become entrenched as a mythology, by
which I mean that it is a truism we no longer
question or even think about. When advertisers tell
us that computer use will empower us and make us
smart, they are simply tapping into that powerful
mythology. They're telling us what we expect and,
in a way, want to hear.
AW: The issue of how
computers and technology affect society is
increasingly becoming a crucial concern as
technology becomes more advanced. What specifically
propelled you to write this book, and why now?
ER: In many ways, I've been writing this
book in my head for several years. I worked in the
software development field for about fifteen years,
and was therefore immersed in computer culture, but
always in a role in which I served as the end
user's representative or primary contact. Over the
years, having a foot in both camps, I often heard
programmers and tech support workers talk about the
idiocy of users-in fact, my title comes from a joke
a programmer shared with me-while at the same time
I often heard users talk about how they felt the
software downgraded their sense of being
intelligent, competent human beings. I began to
understand that these kinds of complaints were
related: computer culture is fundamentally about
developing and imposing on users solutions to
problems caused by "stupid" people, not about
inviting potential users to bring their knowledge
and skills to the development table. And users have
accepted this situation as just the way things are.
Eventually, I found that I had to write about all
this as a way of bringing it out into the open and,
hopefully, encouraging users to take a more active
role in directing the development and
implementation of technology.
AW: What is
"responsible action"?
ER: The easiest way to explain what
responsible action is, is to explain first of all
what it is not. It's not the distanced, critical
contemplation of technology that technology critics
like Neil Postman [cultural critic and
professor of Media Ecology at NYU] and Jacques
Ellul [social critic and theologian]
advocate. I'm a great reader and admirer of their
works, but what I've noticed over the past is how
little effect their analyses, insightful as they
may be, have had on the way our society receives
technology. I think that's because technology has
become so much a part of our day-to-day existence
that it's virtually impossible to stop using
computers and other digital devices long enough to
think critically about what using them really
means. So what we need to do instead is to act
responsibly. Responsible action goes hand-in-had
with use. It's about using technology in ways that
will make life better or improve the human
condition. For example, e-mail is a convenient,
easy way to communicate with friends and
colleagues, but as a result of irresponsible use,
many of us spend an hour or two every day answering
e-mail messages, most of which were unnecessary.
Sometimes a phone call or, better yet, a walk down
the hall, can avert the need for three or four
e-mail messages. That's responsible action.
AW: So responsible
action also addresses a concern for the way in
which technology has de-socialized daily
activities?
ER: Yes,
technology has provided us with the "efficiencies"
of automated and online banking, automatic grocery
checkouts, voicemail and email, but at a major cost
to human interaction and direct personal
communication lines. True, responsible action may
involve some personal sacrifices to help prevent
the loss of our sense of self and society. For
example, I personally refuse to use automatic
teller machines because I don't endorse the
replacement of people with machines to save myself
a few minutes in my day. And what are most people
going to do with the time they save, anyway? It's
less likely that they'll spend it with friends and
family than that they'll use it to get caught up on
that e-mail glut!
AW: You frequently
refer to popular culture, including blockbuster
movies, television shows and comic strips. Why did
you choose to include these?
ER:
Cartoons, movies, and TV shows like Star Trek tell
stories about technology that most people are
familiar with and can relate to. They enliven a
discussion of computer culture, but I think that we
should also take them very seriously because
they're the means by which we express feelings and
attitudes about technology that we don't usually
communicate in our normal, day-to-day interactions.
That's probably why so many people have Dilbert and
other cartoons tacked on the wall next to their
computers. For example, recently I saw a cartoon
taped to a computer user's desk that depicted a
user in a phone conversation with a tech support
person. The user tells the tech support person he's
having troubles with his hard drive. "Did you back
up?" asks the tech support person, to which the
horrified user replies, "Why? Do you think it's
going to blow?" That cartoon is about many of the
issues I write about in User Error: the hierarchy
of computer knowledge, the miscommunication between
those who know and those who don't know, the kind
of underlying fear that users have for these
mysterious machines. As for movies, I think that
films like The Matrix and The Terminator are our
modern fairytales. They express otherwise unspoken
fears about how technology is taking over, robbing
us of power. The success of those kinds of movies
suggests the extent to which we want to explore
those fears-ironically, in a very high-tech
format.
AW: In your book, the
popular use of computers and the Internet as
entertainment is contrasted to television watching.
Unlike watching the "boob tube," society still
generally considers any computer use to be
intellectually empowering. How is this
misconception affecting the increasingly younger
generations of computer users?
ER: In my generation, the television was
the "electric babysitter" that parents used to keep
kids occupied, but there was often an element of
guilt involved because TV was seen as offering
mindless entertainment. The mythology surrounding
the computer, and the marketing of it as an
educational tool, means that parents can actually
feel good about letting their kids spend hours in
front of the computer. Of course, most kids are
likely playing games, but we've managed to convince
ourselves that even that has benefits, like better
hand-eye coordination. And so we now have phenomena
like computer camps. Where kids once spent the
summer swimming, hiking, camping, and playing
games, they now spend it glued to the screen. We've
just replaced one screen for another, and it's
difficult to ignore some of the consequences, like
the rise in child obesity. You have to wonder, too,
what the consequences will be down the road, when
these kids grow up and look for jobs. After
spending all that time glued to the screen, will
they have the kinds of interpersonal skills that
many employers are looking for?
AW: How do you think
this younger generation of computer users, who are
generally more comfortable with technology, will
adopt "responsible action"?
ER: Young computer users do tend to be
very comfortable with technology, to the point that
they don't even think about it. Marshall McLuhan
once wrote that "one thing about which a fish knows
nothing is water," which I think expresses the
situation perfectly. For most children, the
technological environment they've grown up in is as
invisible and unconsidered to them as water is to a
fish. To act responsibly with respect to technology
means being able to see yourself as separate from
the technology, but it's becoming less and less
likely that today's children will be able to
achieve this separation as adults. Isn't that the
fundamental fear that films about cyborgs express?
This is why it's so important that parents and
teachers model responsible action for kids now.
AW: What is the danger
of accepting our fate with "dummy proof" interfaces
and ultimate user-friendliness?
ER: Most of us realize, if only
intuitively, that user-friendliness condescends to
the user. That's why so many people hate Clippy,
the office assistant who pops up occasionally when
you're using Microsoft Office. What I show in the
book is that user-friendly systems are based on the
premise that we are "dummies," incapable of having
any kind of meaningful input into determining where
technology is going. The danger of accepting this
social construction of the user as an idiot is that
it reinforces the hierarchy of computer knowledge.
It perpetuates a social order in which, as users,
we're removed from the planning stages and simply
compelled to use a software whose underlying rules
and logic are a mystery to us. We begin to accept
the notion that technology is a speeding bandwagon
over which we have no control-all we can do is jump
on and let it take us where it will. Of course,
there's no bandwagon, just our own willingness to
let others have the power to determine where
technology is going and whose interests it will
serve. And as I discuss in the last chapter of the
book, there are lots of techno-elites out there who
are vying for the power to "invent the future." But
what we have to understand is that, despite all the
glitz and hype surrounding research into
tranhumanism and artificial intelligence and
ubiquitous computing, all these possible futures
are based on the same premise as user-friendliness,
the idea of user incompetence, and so they simply
perpetuate our powerlessness. Responsible action is
about taking back some of that power.
AW: You reveal in your
book that many computer users view "improved" and
more proliferative technology with a sense of both
omnipotence and inevitability. Do you think
technology is unstoppable?
ER: Absolutely not. As I said, there is
no bandwagon, just the cumulative consequences of
human choices and actions. It's people who control
technology, not the other way around. That's why
the possibility for change lies with the individual
computer user's decision to act responsibly-in
other words, to make wise decisions instead of
relinquishing power to a supposedly runaway
technology.
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